Arijo: Location-Specific Data Crowdsourcing Web Application as a Curriculum Supplement

Arijo: Location-Specific Data Crowdsourcing Web Application as a Curriculum Supplement

Justin Enrique Banusing1, Cedrick Jason Cruz1, Peter John Flores1, Eisen Ed Briones1 and Aris Larroder1
1Philippine Science High School – Western Visayas Campus – Bitoon, Jaro, Iloilo City 5000, Philippines


Abstract
Smart devices are quickly becoming more accessible to the general public. With the proper tools, they can be used to supplement the work of educators. According to studies by Beeland Jr. and Roussou, learning through interaction has been considered to be effective by both students and teachers. This study aimed to develop an interactive curriculum supplement for smart devices in the form of a Location-specific Data Crowdsourcing Web Application (Arijo) which teaches students how to conduct experiments and upload their results to the internet for archival purposes. Arijo was developed with a combination of the Appsheet framework, Adobe Photoshop, and Google Maps. Three core functionalities were programmed: data input/output, data interpretation, and information dissemination. Arijo was able to perform its intended features such as recording and displaying data within specific locations, along with displaying guides on how to conduct an experiment. Arijo was able to fulfill its main objective, to be a curriculum supplement, through the aforementioned features. In the future, Arijo may be expanded to support more year levels and multiple curriculum, the Advanced Placement and International Baccalaureate systems for example, because of its modular nature.