3D COMPUTER SIMULATION OF A BOUNCING LIGHTWEIGHT SPHERICAL BODY

Philippine Science High School Western Visayas Campus – Department of Science and Technology (DOST-PSHS WVC), Brgy. Bito-on, Jaro, Iloilo City 5000, Philippines

Paulo Miguel B. Lacdo-o (March 2009)

ABSTRACT

A computer simulation is an imitation of many natural systems in an attempt to model these systems and gain insight in their operation. Simulations are often used in the training of civilian and military personnel. Physics computer simulations are used to model many real-life situations or activities like playing a game of billiard, stacking of objects called rigid bodies, and the bouncing of a ball.

There are simulations that focus in using new algorithms to simulate physics environments realistically. Some tried to create a basic framework for further development. Others are simply for leisure.

This study aimed to create a computer program that can simulate the bouncing of a lightweight spherical body following the laws of physics that governs its motion. The program was coded using C++ as its programming language. DirectX was used for the graphics, and Windows was the platform used.

The study produced a computer program that can simulate the effects of aerodynamics and gravity on a bouncing ball.

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